🎨 Canvas Render & Player
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🖼️ Live Preview & Stage
⏸️ Paused
FPS: 60
↘
300 × 300 px
Size: 0 B
Ops: 0
Interactive RemoteCanvas
⚙️ Player & Stage Setup
300×300 • 1.0x
Stage:
px
Density:
Zoom:
Theme:
Presets:
📜 Commands List (Disassembly)
⚠️ 0 Unused Vars
0 Ops
No commands loaded yet. Drop a .rc file or select a sample demo to inspect binary operations.
🌳 Structure
No component tree available. Load a .rc file with layout components.
0 Running Ops
No running operations inflated yet. Drop a .rc file to inspect post-inflation runtime tree.
What a screen reader would find: semantics, accessible names, and the clickable
components that lack one.
⚡ Runtime
This Frame
0
Peak Frame
0
Mean Ops/Fr
0
Total Frames
0
Active Types
0
Active Insts
0
Execution History (Last 600 Frames)
Live Hook
✓
Invariants hold: byType and byInstance both sum to total = getOpsPerFrame()
Execution Coverage
By Operation Type
| Operation | Op | Frame | Peak | Total | |
|---|---|---|---|---|---|
| No measurement data yet. | |||||
By Operation Instance
Top 25 hottest instances
| #ID | Operation | Frame | Peak | Total | |
|---|---|---|---|---|---|
| No measurement data yet. | |||||
Why the next paint happens, and which operation asks for it. A document that repaints
every frame is doing so for one of the reasons listed below.
Every clickable and touchable target, where it is, and what it runs. Fire dispatches
through the engine's own hit-testing, so it behaves exactly like a real tap.
🎛️ Variables
0 Vars
No document loaded yet. Drop a .rc file or json to inspect variables.
Select variables in the Values tab to plot
🧬 Expression Dependency Graph
0 Expressions
FloatExpr
IntExpr
SysVar
Constant
Consumer
🎛️ Live Variable Value Simulator & Sliders
🗺️ Minimap
−
FloatExpression
var_101
Value: 0.00
Formula: --
🌗 Environment
📊 Statistics
0 B
0 Ops
📊 Document Structure & Byte Distribution
Header
Layout
Data & Vars
Draw
Modifiers
Total Size
0 B
0 ops total
Data & Vars
0 B
0 ops (0%)
Layout Structure
0 B
0 ops (0%)
Draw Cmds
0 B
0 ops (0%)
Modifiers
0 B
0 ops (0%)
🧱 Components Hierarchy & Payload Breakdown
0 Components
Total Components
0
Depth 0
Total Wire Payload
0 B (0%)
0 B/comp
Attached Modifiers
0 (0/comp)
0 cont / 0 leaf
Hierarchy Depth
Size Spectrum
0 B – 0 B
Component Kinds & Payloads:
Click kind to filter disassembly
No components analyzed.
🏷️ Attached Modifiers & Styling Breakdown
0 Modifiers
Total Modifiers
0
0 types
Modifier Payload
0 B (0%)
0 B/mod
Attachment Rate
0.0 / comp
0% styled
Mods per Component
Mod Size Spectrum
0 B – 0 B
Modifier Types & Payloads:
Click modifier to filter disassembly
No modifiers analyzed.
⚡ Variables & Float Expressions Analysis
0 Vars • 0 Exprs
Variables Defined
0
0 named, 0 const
Float Expressions
0
0% active
Max Chain Depth
Depth 0
0 at max depth
Root Drivers
0 sources
0 driving outputs
Terminal UI Sinks
0 sinks
0% of expressions
Expression Payload
0 B (0%)
0 B/expr
Dependency Chain Depth
Variable Fan-Out (Dependents)
0 – 0 deps
🔗 Longest Reactive Dependency Chains:
0 paths
No dependency chains detected.
🧮 RPN Math & Logic Operators Used:
0 ops
No operators analyzed.
Expressions & Dynamic Variables:
Click row to filter disassembly
No variables or expressions analyzed.
📋 Operation Types & Metrics
0 Types
AVG OP SIZE
0 B/op
STRINGS & TEXT
0
STATE VARS
0
INTERACTIONS
0
Opcodes Frequency:
Click row to filter disassembly
No operations analyzed.
0 B
Top Space Consumers (Largest Ops)
Click to jump
| # | Operation | OpCode | Offset | Size | Share |
|---|
⚙️ JSON Source (Experimental)